Unity as a Good Game Development Platform for Beginner

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By: Veronika Stephanie

Technology is something that will always be developing as we people always try to improve our way of living. As this happens, the technology in gaming world also improves. Therefore, we need a game development platform that can cover for that. Unity for example, a development platform that reach many kind of platform such as playstation virtual reality, Gear Virtual Reality, XBOX, PS Vita, and many more. However, many people nowadays like to try to develop their own games. How does unity cover everything for beginners so that beginners can experience themselves to make games? I myself am a beginner that have tried to use unity to create a simple drag and drop game using mouse. How can that be? Well, unity has their own official website which really helps beginner like me.

First of all, in unity’s website, there is a learn feature. Even though you have no experience at all in coding, unity will give you a lesson from the very beginning you can go to the expert level. It also provides the script and videos of how to script to make it clearer. Moreover, questions and answers in unity website are also available, which is really helpful because usually the problem that we are going to ask have been provided because other people have already asked about it. Besides that, unity also give us feature to download unity for free to create our own games and that is very useful for beginners because I believe that practice makes it perfect, so the more you practice the more experience you have. There are also many sample of games and script that are available for us to be learned, and the explanations are also clear enough for beginners. There are also several types of games that were given in unity that we can try as a consideration for us to make a game.

Besides unity’s helpful website, unity also use several scripting languages such as C sharp and Java Script to develop the game. Also, we can use our own integrated development environment such as visual studio to run the code. Unity also provide library of several keywords for us to be explored. All we need to do is just click control and apostrophe in windows or click command and apostrophe in mac in a certain word while we are coding to know how to use that keyword or function of an object.

In conclusion, unity is very helpful for beginners who want to experience how to make multiplatform games as Unity provides a website that consist of several information that you need such as learn section where you can find several script and videos, question and answer so that you can get a trusted answer, several games to be tried so that we can compare the games for our consideration. Unity also provide free version for us to be downloaded. Furthermore, we can script the code using several scripting languages such as C sharp and Java Script where we can easily access the keyword completion in a library that have been provided by unity.

Pollite App

Project Overview

Pollite is a hybrid app for Android, developed using Ionic Framework (ionicframework.com) and Firebase (https://firebase.google.com/). The development team consists of three CS Research Assistants (Albert Darmawan, Ieuan Ignatius, and Ferdi Pratama), with the help from CS Faculty Members. This app is developed in approximately 7 months, and it has been deployed to Google Play Store (http://bit.ly/2hBW5b9). The repository is located at Gitlab private repository (Community Edition), with Albert Darmawan as the repository owner (https://gitlab.com/darmawanalbert/Polite/).

Pollite is an online survey app, where the user can create, distribute, and analyze a polling at ease. It contains several main features, which are:
● User Authentication with email-password combo, Google account, and Facebook account
● Account Registration
● Forgot Password
● Live search
● Browse Polling
● Fill Polling
● Analyze existing Polling
● Create and distribute a new Polling

After a discussion with Mr. Raymond Kosala, we officially terminate this project. There are some features and revisions that hasn’t been implemented, due to various reasons. Some of them are:
● Convert the polling results to various data type, such as .csv or .xls
● Email the polling results to user’s email address
● Better UI for various charts
● Share polling through a link generated by the program
● Desktop version of Pollite, so user can access Pollite across multiple devices

Timeline
Here are the major activities during the development of Pollite :
March 2016
● Gather business requirements
● Generate list of features
● First prototype using Photoshop and Invision
April 2016
● 1st Meeting with CS Faculty, discuss about main features and the first prototype
● Setup Ionic and Firebase for Development
● Setup Git VCS in Gitlab.com
May 2016
● Develop the Alpha version
● 2nd and 3rd Meeting with CS Faculty, discuss about the current Alpha version and its revision
June 2016
● Develop the Beta version
● Design a brand identity for Pollite
July 2016-September 2016
● 4th and 5th Meeting with CS Faculty, discuss about the current Beta version and its revision
● Submit Pollite to Binus Innovation Awards 2016
● Fixes several bugs
● Develop some additional features
● The project is officially terminated

 

Brand Identity

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GameLab STAGE 04

The 4th GameLab STAGE will be held on June 23, 2016. STAGE stands for Seminar, Talk,and Gathering Event. It is one of the series of activities conducted by Binus University International Game Lab to promote discussions on research and development of games in Indonesia with people from industry, government, academicians, and the community.

Day: Thursday
Date: June 23, 2016
Time: 13:00 – 15:00
Room: R.603 – fX Sudirman Mall, 6th floor
Topic: Game Board (Tengku Mohd Khairal Abdullah – Bina Nusantara University, Indonesia )

GameLab STAGE 03

The 3rd GameLab STAGE will be held on May 19, 2016. STAGE stands for Seminar, Talk,and Gathering Event. It is one of the series of activities conducted by Binus University International Game Lab to promote discussions on research and development of games in Indonesia with people from industry, government, academicians, and the community.

Day: Thursday
Date: May 19, 2016
Time: 13:00 – 15:00
Room: R.603 – fX Sudirman Mall, 6th floor
Topic: Using Games Technology and Gamification for Healthcare (Titik Respati drg., MScPH – Universitas Islam Bandung)

KPK COLLABORATION PROJECT WITH BNSD STUDENTS AND GAMELAB: KPK PLAYDAY

KPK COLLABORATION PROJECT WITH BNSD STUDENTS AND GAMELAB: KPK PLAYDAY

Source: BNSD

In the arduous battle against corruption practices in Indonesia, KPK or the Indonesian Corruption Eradication Committee plays an important role in ensuring that corruption practices will not spread and corrupters are detained to receive proper retribution for their deeds. Apparently, KPK strive to achieve more in its attempt to eradicate corruption in Indonesia, that is by reaching out to younger generations.

KPK has an initiative called the ACLC which stands for Anti Corruption Learning Center, established in December 2011. Its main goal is to support the attempt of corruption eradication through education where anti-corruption will be the main focus of its activities. This year, the KPK through the ACLC decided to adapt another approach in educating younger generation: through playing games, especially board games.

In doing so, they had the support from Mr. Eko Nugroho the GameLab Principal Researcher and the founder of Kummara Game Developer. He and his team of game designers from Kummara to create seven prototypes of board games with anti-corruption and honesty as its main theme and focus. Also supporting the creation of these prototypes were Binus Gamelab and students from Graphic Design and New Media program from Binus Northumbria School of Design (BNSD).

The students involved were Koletta Anastasia, Intan Putri Pratiwi, Claudia Stephanie, and Anak Agung Ayu Putriadinda Kirana, all of which are batch 2017 students from Graphic Design major. This team of students were helping the team from Kummara in creating illustrations for six out of seven prototypes of board game for KPK. The initial meeting between these two teams were discussing the details of the six board game prototypes the students were going to help create, and getting the students to understand the content and the message of the game to be conveyed through their illustrations.

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Several pre-existing cards for the board game, the students will have to match the illustrations’ look and feel with these items

During the process of creating the illustrations, the students team were working closely with Rio Fredericco (The Project Leader) and Brendan Satria(Lead Designer). The students regularly shown their progress starting from their rough sketches up until the final illustrations.

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Some of the processes underwent by the students’ team in creating the illustrations

After the illustrations has been accepted by Rio and Brendan, they were finally being processed to be displayed during the KPK Playday; an event held by KPK to socialize the board game prototypes and to hold playtest session. The event was attended by several high-school and elementary students, anti-corruption university students community, as well as various magazines and organisations.

Mr. Eko Nugroho and Mr. Laode M. Syarif gave an opening speech during the KPK Playday, held on Friday, April 15th, 2016
Mr. Eko Nugroho and Mr. Laode M. Syarif gave an opening speech during the KPK Playday, held on Friday, April 15th, 2016

At the KPK playday, which was held on Friday, April 15th, 2016, the students team had the chance to actually visit the KPK building and meet the game designers. The event was opened by Mr. Laode M. Syarif, the deputy head of KPK who also promoted their previously made digital game which is also geared towards anti-corruption education called ‘Sahabat Pemberani’. It was quite an exciting moment for everyone to see their design finally being realised and seen by everyone for the playtest session.

The students are posing with the game designers and their illustrations during the KPK Playday.
The students are posing with the game designers and their illustrations during the KPK Playday.

WINDOWS 8 GAME APPS

WINDOWS 8 GAME APPS BY BINUS INTERNATIONAL STUDENTS

Below is the list of Windows 8 game apps created by Binus International students that already in Windows 8 store. Most of the apps created by students from School of Computer Science, some apps created by students from School of Information Systems. Students from School of Design also involved in several apps.

More apps will be add in this list very soon.

Pop The Bubbles

Telebeanies

Hoodie Hood

Terrorist Defender

Dodge them all

Maru Toy Catch!

SnapPuzzle

Pingu Run

Stack the Dango!

Ball Escape

Malware Defense

Sticky Survivor

Bubble Popper

Twenty Four

Tank Invation

Catch the Egg

Tap Master

CARO

Battle of Pentago

Math Canon

Rev1

Marble Soccer

Just another tic tac toe game

Asteroid Rider

Ghost Vs Meteor

Swat The Flies!

Catch Me!

OctoBOB

a-Void

Buavita Juice Maker

TapTheToe

Little Louie

My Hungry Frog

Air Football

Sky Raid

Buavita Popsicle Toss

GameLab Stage 02

 

The 2nd GameLab STAGE will be held on April 21, 2016. STAGE stands for Seminar, Talk, and Gathering Event. It is one of the series of activities conducted by Binus University International Game Lab to promote discussions on research and development of games in Indonesia with people from industry, government, academicians, and the community.

Day: Thursday

Date: April 21, 2016

Time: 11:00 – 13:00

Room: R.603 – fX Sudirman Mall, 6th floor

Topic: Journalistic and Beyond by Eko Prabowo (Senior Innovation Officer – Kompas)

THOMAS WAS ALONE

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Reviewers: Faldy Hamid and Ida Bagus Kerthyayana Manuaba

Writing a cast of interesting, engaging, and relatable characters for video games is a really difficult. However, Thomas Was Alone does an incredible thing; it shows that it is possible to write characters that the player can genuinely care about, and it does so with a gang of featureless quadrilaterals, no less.

Thomas Was Alone is the story of a sentient AI. On the surface, it is a puzzle platformer with a minimalistic art style starring the aforementioned cast of little colored blocks. What’s amazing about it is very simple and minimalistic even. The characters are nothing more than quadrilaterals of different colors and the terrain is simply black blocks. However, the game keeps interesting to play; the background is dynamic, with constantly shifting patterns and colors and the lighting effects and dynamic shadows makes for beautiful display.

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The sound design is no less amazing; the narration is delivered from each character’s perspective. The delivered narration helps flesh out each of the different characters and draws players into the story itself. The soundtrack consists of soft piano chords, strings and electronica ranges from moody and dissonant to energetic and melodic to accentuate the narrative that does wonders for the overall atmosphere; and above all, synchronizes wonderfully with the minimalist aesthetics of the game.

The story itself is wonderfully written and delivered in the form of narrations in every level with the overarching story slowly revealed in the beginning of each chapter via quotes. While the main plot is interesting, the beauty of the story is in the character development. Each one of the colorful blocks are given their own name, personality and story; and it’s delivered so well that you can’t help but feel attached to each and every one of them.

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About the gameplay, the platforming is nice and tight. The controls felt responsive and, similar to the rest of the game, very simple. The mechanics are also simple; the player can switch between characters with different interesting abilities. However, what players might find a bit disappointing is the puzzles. There is a possibility to drive the player into boring or repetitive. The game is also a bit too focused on its story and the level design feels like more of an afterthought to ferry the player between pieces of narrative. The game also lacks replayability; other than to get achievements there is little point to replaying the game.

In summary, Thomas Was Alone is a unique game experience. It’s beautiful and charming, not to mention exceptionally well written. The aesthetics are pleasing and the sound design is great. Even though the gameplay is nothing special and might leave you wanting something more if you go in it for the platforming; this game is suitable for people that looking for a story driven experience.

TWENTY FOUR

Math has never been this fun! Twenty Four is a math based game where we have to create the number Twenty Four using all four numbers available and the four basic operators. Just click any number then any operator, combine it with the next number to perform the equation. It cannot be simpler than that! Combining highly addictive gameplay and challenging math puzzles, Twenty Four is a no-brainer for the brainy!

Icon.24793Get this apps at Microsoft Store

Year: 2012

Developers:

  1. Vito Budiman Junior (5th Semester)
  2. Falin Chrisna (5th Semester)
  3. Eric Wishnu (5th Semester)
  4. Shan Markus (5th Semester)

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GAMELAB STAGE: 01 – THE OFFICIAL LAUNCH!

It’s official, The GameLab was launched on March 17, 2016 at Binus University International, fX Sudirman Campus. The event, entitled “GameLab STAGE:01” attracted more than 60 attendees, ranging from academics, students, industry practitioners, and government officials. STAGE, whichstands for “Seminar, Talk, and Gathering Event”, is one of the series of activities conducted by Binus University International GameLab to promote discussions on research and development of games in Indonesia with people from industry, government, academicians, and the community.

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This event was opened at 13:00 WIB by Dr. Yaya Heryadi, Head of GameLab and Principal Researcher, with an introduction of the lab organizational structure, vision mission, and range of activities. The GameLab itself aims to advance games development in Indonesia through research and education. Games should function beyond entertainment and touch other aspects of human life, such as health and moral education. In the future, the Lab is planning to expand its members to larger game communities.

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The next speaker is Eko Nugroho M.Sc., the GameLab Principal Researcher and the founder of Kummara Game Developer. Mr. Eko Nugroho shared his thought about giving new perspectives to the Indonesia game industry. He believes that game, which is not always digital, is one unique way to solve problems in our society. For example, there are games designed for physical and psychological therapy, to promote anti-corruption mindset, and many more.